To prevent from falling back to the slow path of doing a full-stage
repaint every time.
CoglPipeline *pipeline;
};
+static gboolean
+shell_glsl_quad_get_paint_volume (ClutterActor *actor,
+ ClutterPaintVolume *volume)
+{
+ return clutter_paint_volume_set_from_allocation (volume, actor);
+}
+
static void
shell_glsl_quad_paint (ClutterActor *actor)
{
gobject_class->constructed = shell_glsl_quad_constructed;
gobject_class->dispose = shell_glsl_quad_dispose;
+ actor_class->get_paint_volume = shell_glsl_quad_get_paint_volume;
actor_class->paint = shell_glsl_quad_paint;
g_type_class_add_private (klass, sizeof (ShellGLSLQuadPrivate));